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Savage Horizons

Savage Horizons

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Devlog

  • Devlog update
    August 24, 2025 by Insolence
    This week I’ve been working on polishing both the gameplay and the level design in the cavern area of the game. Enemy balancing: I adjusted the number of enemies and also reworked the sound effects... Continue reading
  • Devlog : New Promotional Capsule Artwork!
    August 03, 2025 by Insolence#metroidvania
    Today I worked on creating a more polished promotional image for my game Savage Horizons . With the help of AI tools, I was able to generate a high-quality illustration featuring the main character mi... Continue reading
  • July update
    July 22, 2025 by Insolence
    Over the past few days, I've made significant progress on my 2D Metroidvania project, refining both the technical foundation and player experience. One of the major areas I worked on was improving the... Continue reading
  • Second playable level
    December 06, 2024 by Insolence
    1
    #devlog
    **"I'm excited to share that I've completed the second playable level of Savage Horizons ! Right now, I'm focusing on improving the controls and fine-tuning enemy behaviors to make the gameplay more e... Continue reading
  • Snowy Mountains
    December 05, 2024 by Insolence
    "I worked on the new environment for Savage Horizons , set in the snowy mountains. It was quite challenging to create a convincing sense of depth with the multiple layers of 2D backgrounds in Unity, b... Continue reading
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